﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SmlEngine.Sprites
{
    /// <summary>
    /// An enumeration defining what type a sprite has.
    /// </summary>
    public enum SpriteType
    {
        /// <summary>
        /// Defines a tile.
        /// </summary>
        Tile = 1,
        /// <summary>
        /// Defines an NPC.
        /// </summary>
        Npc = 2,
        //etc.
    }
}
